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How to play
The game is played with the mouse. The big picture is the station you are using. The small
pictures around it are the bridge crew: click one to bring their station to the big picture.
The crew
Kirk The captain's log: mission date, enemies destroyed, the stores, and the transporter
once you are in orbit. Beam an away team down from here.
Spock Science. Scans the star system or ship you are at and tells you what is there.
McCoy Sick bay: the health of every crew member.
Sulu Navigation. Pick a star on the map and set course. The map has three scales:
Local, Regional and the whole Quarantine Zone.
Chekov Weapons. In a fight, aim phasers and photon torpedoes at the weak points of the enemy ship.
Scotty Engineering: warp and impulse power, damage control and repairs.
Uhura Communications: messages from Starfleet and anyone else.
Getting around
Set a course with Sulu, then pick a warp speed. Warp eats into the five years quickly.
In a star system, choose a planet and confirm to go into orbit at impulse.
Friendly Federation systems refuel, repair and rearm the Enterprise.
Klingon and Romulan systems can be guarded, and some Federation ships have already turned.
Away teams
On a planet each room holds nothing, an item, or an obstacle. Pick the crew member best suited to
the obstacle: the wrong choice can hurt them. The last room may hold equipment or data banks with
clues about how to free the zone.
This site adds
Save and Load (F5 and F9) keep one saved game in this browser, at any moment,
even mid-fight.
Speed (Tab) runs the ST four times faster, which helps on long warps. Sound is muted while it is on.
The keyboard is passed to the ST. On a phone or tablet, tap where you would click.